Limit 01
It is not a measurement
A splat looks correct but is not a survey. Do not scale drawings, order materials or price a job from one. If you need dimensions, you need a laser scan or a proper survey — we can work alongside one.
How it works
Gaussian splatting reconstructs a scene as millions of soft, coloured ellipses rather than a mesh with textures on it. Each one stores position, size, orientation, opacity and how its colour changes with viewing angle — which is why glass, chrome and foliage survive. Here is the actual pipeline, and then the honest limits.
The pipeline
Typical turnaround is five to ten working days from capture to live embed, depending on scene size and how many review rounds you want.
We shoot overlapping stills or video, covering every surface from multiple heights and angles. Coverage matters more than camera quality: a corner nobody photographed becomes a smeared, cloudy artefact later. Interiors take two to four hours, objects around forty-five minutes on a turntable rig. We need the space still and the lighting constant, so no moving people in shot and no curtains opening halfway through.
Every frame is matched against every other to work out where the camera was when each shot was taken. This produces a sparse point cloud and a set of camera poses. Blurry frames, duplicates and anything that moved get dropped here.
The point cloud is optimised into millions of Gaussians. The model renders its guess, compares it to your real photographs, and corrects itself — tens of thousands of times. Splats split where detail is needed and are deleted where they contribute nothing. This is the GPU-heavy part and runs for a few hours.
We cut floaters and background junk, crop to the area you care about, add waypoints and hotspots, then compress the scene and build level-of-detail steps so it streams sensibly on a phone. You review a private link here and tell us what to fix.
The approved scene goes to our CDN with a permanent URL. You paste one iframe. If you later want a re-capture or an edit, we swap the scene behind the same URL and your site needs no changes.
Hardware & limitations
We would rather lose the job than ship something that stutters on your customers’ phones. Read this part properly.
| Device class | Experience | Scene budget we target |
|---|---|---|
| Desktop, dedicated GPU | Full quality, 60fps+ | Up to 4M splats |
| Laptop, integrated graphics | Full quality, 45–60fps | Up to 2.5M splats |
| Phone or tablet, last 4 years | Reduced detail, 30–60fps | 1–1.5M splats streamed |
| Phone, 5+ years old | Low detail, may stutter | Under 800K splats |
| No WebGL2 available | Falls back to stills | — |
Limit 01
A splat looks correct but is not a survey. Do not scale drawings, order materials or price a job from one. If you need dimensions, you need a laser scan or a proper survey — we can work alongside one.
Limit 02
People walking through, traffic, running water, moving foliage and changing daylight all appear as smears or ghosts. We capture out of hours, or we crop the problem out.
Limit 03
Splats only know what a camera saw. Under a low sofa, behind a wardrobe or above head height on a tall ceiling will look soft or cloudy unless we could physically get the camera there.
Limit 04
Scenes run from roughly 20 MB to over 100 MB. We stream them progressively so something appears within a second or two, but a full-detail scene on poor mobile data still takes time.
Limit 05
The scene keeps the light it was captured in. You cannot switch the lamps on afterwards or move to golden hour. If lighting matters, we plan the capture around it.
Limit 06
Some corporate and public-sector environments disable WebGL2 or block third-party iframes. We provide a still-image fallback and can supply a direct link for those users.
Real-time 3D works the GPU, so phones warm up and drain faster than on a normal page. We cap the frame rate, pause rendering when the frame scrolls out of view, and drop detail when a device reports thermal pressure. It is still worth placing the embed where people choose to engage with it rather than autoplaying it at the top of every page.
Your side
Our side
Next step
Tell us what you want captured and how people will use it. We’ll come back with a scope, a price and a realistic timeline — usually within two working days.